
- Spelunky 2 ghost update#
- Spelunky 2 ghost free#
Did Not Get the Girl: Despite repeatedly saving the Damsels, Spelunky 2 reveals he ends up Happily Married to Tina. His fellow starting spelunkers, Red, Blue, and Green, also came with him. It seems he at least freed Tina/Yellow, and he at least saved the dog damsel, since he's married to her, and has the dog as a house pet, in the sequel. Ambiguously Bi: Like the rest of the spelunkers, any of the damsels can give him kisses. He's basically an exaggerated Indiana Jones in how much of an Action Hero he is compared to your typical Archaeologist. Adventurer Archaeologist: More noticeably so than the others are. The Spelunker/ Guy SpelunkyA heroic ( supposedly) Indiana Jones lookalike who ventures into the caves in search of treasure and fame. Weapon Specialization: The default weapon of every spelunker in HD and 2 is a whip. Heroic Comedic Sociopath: It's up to the player, but there are some serious rewards to be gained by committing wanton murder and human sacrifice. This also extends to the starting cast of Spelunky 2: Ana is a Dandelion Yellow, while Margaret is Purple, Colin is Cyan, and Roffy is gray. The main Spelunker in HD is Orange, while the other starting characters are Red, Blue, and Green. Chromatic Arrangement: Every spelunker has their own unique color, and we mean every spelunker. Notably, some downplay the trope and focus more on the "adventurer" aspect, while others fully embrace the archaeology aspect. Adventurer Archaeologist: Quite obviously, with all of them being cavern explorers. These tropes apply to the general tropes they all share. The SpelunkersA clan of various different cave-adventurers, who are tasked with going through the cave of Olmec/the moon, and your player character. This page will also have some spoilers for Spelunky 2, so be wary of that. UI: Lots of small fixes to existing entity properties viewsĪPI: Dozens of features from the last few months.Note: This page is under maintenance due to Spelunky 2 coming out, and fleshing out a lot of the characters that were previously lumped in with one another. UI: Disabled moving non-movable floors, it just makes a mess UI: Entity mask used by these tools can be changed in the options UI: Smart delete tries to kill entities with minimal side-effects, mess and crashing (WIP) UI: (Mouse3) Doubleclick if you want to clear explicitly selected entity type in spawner UI: (Mouse3) Spawn tools now default to current picked entity type UI: (Delete) Delete multiple selected entities or current picked entity UI: (LAlt+Mouse4) Fix broken or un-decorated floors UI: (LAlt+Mouse3) Hold to select many entities (you can do additional filtering in the finder) UI: (LAlt+Mouse1) Hold to draw perfectly decorated floor (or whatever) on grid UI: Left Alt has joined the gang of available keyboard modifiers UI: Added menubar to find all the features. Search for entities based on name, type, flags. UI: Changed pause type so the music won't glitch UI: Draw some more circular hitboxes based on entity shape UI: Added explosion hitbox previews for explosives UI: Added options to draw more/less hitboxes (for floor, liquid, logical.) UI: Added some global variables to console for faster testing (`E = selected entity`, `U = its uid`, `P = get_player(1)`) UI: Fixed noclip getting stuck on ladders and other things UI: Tweaked camera dragging, focusing and zooming with mouse4 UI: Added some liquid parameters like gravity in game properties UI: Added option to disable ghost timer (Ctrl+O) UI: Made the script prints *a lot* smaller and not be behind the console input UI: Changed the default font (Clear your font setting if you want to see it!)
Spelunky 2 ghost free#
UI: Added new embedded font "Hack", a free monospace programming font UI: Added font options to the style options window Nothing new if you've been using the WHIP build. : Make the global players use state local if possible (Mr-Auto) #301įour months without stable release, so lots of features.: Change PRNG:get to PRNG:get_main to be more clear, fix state:get().local_ptr crash and make it return nullptr when it can't get the local state struct (Mr-Auto) #301.: Merge remote-tracking branch 'my-fork/stuff' into stuff (Mr-Auto) #301.: Merge branch 'main' into stuff (Mr-Auto) #301.: fix global players sometimes giving reference to non existing entity (Mr-Auto) #301.: don't disable the optimisation (Mr-Auto) #301.
Spelunky 2 ghost update#
: fix pre/post damage bug, also update the parameters for damage virtual (Mr-Auto) #301.: add case sensitivity to the file name comparison for including examples in docs (Mr-Auto) #301.: add comment, update doc (Mr-Auto) #301.: expose pages from Journal (Mr-Auto) #301.: add get_type to JournalPage (Mr-Auto) #301.: level_api - use actual entity variables instead of memory index (Mr-Auto) #301.